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Together Mixture-Of-Agents (MoA)

Matt Shumer @mattshumer_ · Jul 22 Massively underutilized AI trick: after asking the AI to build/code/write something for you, ask it to “Make it better”, on repeat.

Do this five times, and you’ll end up with a far better version of whatever you asked for.

Bonus, you can say “First, critique your output.”

“Jakob’s law isn’t advocating for sameness in the sense that every product and experience should be identical. Instead, it is a guiding principle that reminds designers that people leverage previous experience to help them in understanding new”

— Laws of UX by Jon Yablonski a.co/4dsjJ8h

“leveraging tools like a design system when available,”

— Laws of UX by Jon Yablonski a.co/aDkaOqZ

““human-centered design.” It’s a lesson that we must continuously remind ourselves of: to design better technology means to design for humans, and to design for humans means to anticipate our emotions, limitations, and preconceptions.”

— Laws of UX by Jon Yablonski a.co/a156XFq

“The amount of mental resources needed to understand and interact with an interface is known as cognitive load. 2”

— Laws of UX by Jon Yablonski a.co/c5XdHob

“The time it takes to make a decision increases with the number and complexity of choices available.”

— Laws of UX by Jon Yablonski a.co/6uIrvwj

“People judge an experience largely based on how they felt at its peak and at its end, rather than on the total sum or average of every moment of the experience.”

— Laws of UX by Jon Yablonski a.co/08kCEno

“Jakob’s law isn’t advocating for sameness in the sense that every product and experience should be identical. Instead, it is a guiding principle that reminds designers that people leverage previous experience to help them in understanding new”

— Laws of UX by Jon Yablonski a.co/8drllGI

“I know what you’re thinking: if all websites or apps followed the same design conventions, that would make everything quite boring. This is a completely valid concern, especially given the ubiquity of specific conventions that can be observed today. This pervasive sameness can be attributed to a few factors: the popularity of frameworks to speed up development, the maturity of digital platforms and resulting standards, clients’ desire to emulate their competition, and just plain lack of creativity. While much of this sameness is purely based on design trends, there is a good reason we see patterns with some conventions, such as the placement of search, navigation in the footer, and multistep checkout flows.”

— Laws of UX by Jon Yablonski a.co/hAJpcdS

“Good user experiences are made possible when the design of a product or service is in alignment with the user’s mental model.”

— Laws of UX by Jon Yablonski a.co/80Eoidq

“A mental model is what we think we know about a system, especially about how it works. Whether it’s a digital system such as a website or a physical system such as a checkout line in a retail store, we form a model of how a system works, and then we apply that model to new situations in which the system is similar. In other words, we use the knowledge we already have from past experiences when interacting with something new.”

— Laws of UX by Jon Yablonski a.co/eBqnGYK

“follow common design conventions, enabling users to focus more on the site’s content, message, or product. In contrast, uncommon conventions can lead to people becoming frustrated, confused, and more likely to abandon their tasks and leave because the interface does not match up”

— Laws of UX by Jon Yablonski a.co/hny8g9A

“Jakob’s law (also known as “Jakob’s law of the internet user experience”) was put forth in 2000 by usability expert Jakob Nielsen, who described the tendency for users to develop an expectation of design conventions based on their cumulative experience from other websites. 1”

— Laws of UX by Jon Yablonski a.co/dr3f0GE

“There is something incredibly valuable to be found in familiarity. Familiarity helps the people interacting with a digital product or service know immediately how to use it, from interacting with the navigation to finding the content they need to processing the layout and visual cues”

— Laws of UX by Jon Yablonski a.co/1MEck1k

“human factors engineering, a discipline that focused on designing tools, machines, and systems that take into account human capabilities, limitations, and characteristics.”

— Laws of UX by Jon Yablonski